

The zombies dramatically walked into the open side of the hospital, spreading the fire and getting closer to the guys trying to save the other ones, which basically could have easily been a scene in a film and it would have been pretty dope. So I had a yutyrannus pursuing 3 colonists while 8 colonists, some of them on fire and some of them downed, were fighing a colossal zombie horde that was on fire. Good news is, thanks to fire zombies lost a lot of health and now there are about 100 left. That worked out SO bad I still laugh at it and 8+ months passed: the ones that were meant to protect the turrets exploded with them, since there were just too much zombies and even with 2 miniguns and 6 assault rifles I couldn't do shit the ones meant to distract them were attacked by a zombie yutyrannus that died and revived just under their feet. I rush every capable of violence colonist there since there were turrets and if the zombies were to get close, the fire could have burned my precious colossal hospital and all my colony too probably but that's minor.Įveryone who wasn't capable of violence was sent to heroically distract and draw the zombies away, and then probably die but still, that's minor. I was just about to finish the biggest building I've ever built, a 20 8x8 rooms hospital, I only needed to complete the last wall, that was obviously the southern one.

This time the game froze for 15 seconds, it was 150+ human zombies coming from the south, which was the closest border possible.

This mod should be compatible with any other mod that adjusts or modifies caravans.Įxtract into „mods” folder and activate in mods’ menu.4 years old colony, every zombie attack was anticipated by a 6 seconds freeze I learned to predict "1, it's a raid, 3, manhunters, oh 6 seconds it's zombies". This mod does not adjust caravan carrying capacity. Mod applies adjustments at run-time with harmony patches, so this mod can be added, removed, or adjusted at any point without issues.ĪVE is the author of the original caravan speed fix, and all the credit for the work done to apply pawn movements rates to all terrain is based on his work, with minor adjustments to make it B18 compatible. Applies pawn movement modifiers to all types of terrainĪll variables are loaded with the default values and the default values are displayed in the label if you wish to revert to them at any point. CaravanOptions B18 is a mod for RimWorld, created by TorannD.Ĭaravan Options Mod adds options to adjust different movement rates applied to caravans:
